new Layer()
A Layer is the sum of a mesh, textures, render state, shaders and it parameters. Usually, a Layer object is the output of a shader node and flows into a Renderer (EX9) or Group (EX9) node.
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Members
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mesh
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renderState :VVVV.Types.WebGlRenderState
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Type:
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shader :VVVV.Types.ShaderProgram
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Type:
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textures
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An array of WebGlTexture objects
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uniformNames
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uniforms
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Methods
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toString()
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returns "Layer"
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