Class: Layer

Layer

new Layer()

A Layer is the sum of a mesh, textures, render state, shaders and it parameters. Usually, a Layer object is the output of a shader node and flows into a Renderer (EX9) or Group (EX9) node.

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Members

mesh

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renderState :VVVV.Types.WebGlRenderState

Type:
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shader :VVVV.Types.ShaderProgram

Type:
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textures

An array of WebGlTexture objects

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uniformNames

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uniforms

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Methods

toString()

returns "Layer"

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